Create your own physics battle.
Drag fighters into the arena, combine skills, and record your physics battles.
Before starting: left-drag to place · Right-drag to set direction and speed · Drag farther for more speed · Esc to cancel
Participants
Collision and skill damage · Live HPEdit hitbox
PreviewImage inside the hitbox
Independent of collision detectionThe image is only shown inside the outline. Changing it does not change the hitbox or bounce direction.
Ability Combo Studio
0 / 8 rulesChoose when each ability triggers and combine its actions. All rules work together and can be used alongside basic auto-attacks, splitting, and attack switching.
Summons and deployables are created only when there is free space. Each battle allows up to 64 living units and 256 units created in total. Hits count only when an attack deals actual damage.
Combat facing
Aim independently of body rotation. The small arrow in the arena shows the forward direction used for enemy detection and weapon swings.
0° right · 90° down · 180° left · 270° up. Independent of movement direction and speed.
Special combat example · Wallstrike Swordsman
Detect an enemy ahead → slow down and raise the sword → charged swing → knockback → wall collision damage. The button below replaces your current draft with this example.
Copy the starter prompt, then import the JSON created by your AI.